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31 May 2005

Squad Night Debrief

 

"WJABO, all direct hits, all the time"

Missions:
A22 to city in 7-10
A23 to city in 10-10
A29 to carrier

Pilots in Attendance:
Fuzeman
Joker66
Luft
RBS
RTS
Skeksis
SKu

Due to circumstances outside of anyone's control the anticipated bomber mission has been delayed for a week but that did not stop The Specialists on Tuesday.  Over the course of the evening we flew pretty much the same mission, with slight variations in target and load-outs, and in the process delivered over fifty thousand pounds of high explosives in four sorties to the enemy.  I don't have exact figures as I do not know the warhead size on the rockets we all carries and a percentage of the ordinance carried needs to be discounted as jettisoned, so we will go with the 50,000 pounds.  That is a lot of TNT.

As usual I came online early.  I have been having problems lately and have not been flying well, getting shot down a lot, not hitting targets, and so on.  Pretty much the usual but more so, if that makes any sense.  With some spare time I started out in the TA and just for the heck of it spend the time flying the FM-2, a plane I have little experience with, and came away with a small complaint.  The FM-2 has small windows in the floor of the fuselage, sort of to the sides of the rudder pedals, which I guess are supposed to help with spotting ground targets but one of them is blocked by the clipboard.  Hopefully when the 'realized' cockpit is rolled out a better place for the clipboard will be discovered.  After trying a bombing raid with the FM-2 on an enemy VH in the TA (scoring no hits but getting pretty close) it was time to go to the MA.  Another reason I come on-line early is in case of patches and skins.  The only comment I will make on that is I should have logged in *hours* earlier as I was downloading skins all night long.  ;-)

I started out with the Spit IX and a 75% load-out expecting to CAP whatever field it was I took off from.  It was a reasonable expectation as the field was under attack when I took off but the defending Knights quickly cleared the skies.  As I was heading out someone asked about enemy tanks and seeing three friendly GVs on a ridge not too far away I headed over to do some recon and spent most of my 75% fuel watching two spawn points that were close together.  This lead to nothing as the enemy VH was put out of action at some point and with fuel low I brought in the Spit which I traded for a P38 as a formation of bombers had been spotted heading to the field.  I was able to get off the ground and using some new tactics that involved a sort of 'roller coaster action' to come up and shoot and drop down to throw off the gunner's aim and repeat as needed, knocked down two of the bombers as RTS came on line.  Since he was flying a bombing mission I wanted to land and rearm having used all of my cannon rounds on the B26s.  I also wanted to land the kills.

I caught up to RTS pretty quickly and since the flight was uneventful I headed in to the target first to see what threats might be in the area.  It turned out that there wasn't much as the Knights had been working on this field for some time and had the town flat.  The only thing stopping the capture was a Panzer right on the edge of the 'green' around the town.  A bunch of the Knights, myself, and RTS all attacked the Panzer but it was hard to take out and almost as soon as it was taken out a Flak panzer spawned.  In the meantime the Knights dropped a load of troops from an M3, a C47, and a second C47 before the capture was successful and the capture was only just successful as the town had started to re-spawn and was cleared again just in time.  Just in time did not describe the enemy counter attack as we had taken the field before they got there but they showed up with a lot of aircraft and took me out of the fight as I was turning to start to line up an LA7.  I hadn't realized I was in the middle of a wave of about a dozen aircraft so I was completely surprised by being shot down when I thought all the enemies were in front of me.   ;-)    Meanwhile, Joker66 came on line and he and RTS were pursuing a westbound bomber group and I started to join up thinking they were heading East but when I found out they were going the other way I didn't think too much of my chances of catching up and returned to A22 to wait for Squad Night to begin.  It wasn't a long wait.

Mission One:

Our first mission for the evening was a strike at one of the enemy cities several sectors away.  We started on a westerly course and then changed over to a southwest course when we were able to fly pretty much a straight bearing in.  We were heading to 7-10 over the ocean and we were loaded for bear.  The plane of choice was the P47 D40 with 50% fuel, two thousand pounds of bombs, and rockets and we were going to climb to 14,000 feet before we got there.  That was the plan at least.  I was having a lot of problems keeping up and eventually settled for 10k or so when I went level as I wanted to get there before all of the targets were gone.  This didn't go as planned either but there is an advantage in being that far behind, I can sometimes keep tabs on aircraft that the busy pilots might not spot, which is how things worked out.  An enemy LA  had come up and was starting to be a threat so I called the con plus two unknowns that had just come up from the nearby field dropped my nose and was able to get to the party before it was all over.  Fuze, Joker, Luft, RTS, and everyone else were already mixing it up when I made my bomb drop and while it was not my best it should have scored something so I suspect that I had bombed an area that had already been reduced to rubble in the first attacks.  I am not trying to sound like I am just whining here but sometimes I can't tell the intact buildings from the already destroyed ones and hopefully HiTech will make it a little easier in the next graphics update.  The Specialists reduced the city from 98% to 49% before it was all over which is pretty darn impressive even though we weren't able to get back home.  As we were going down Fuze instructed us to wait at 22 so we could mount another large strike.  Ordinance turned out to be down at 22 when we all got there so we moved to the next field over.

Mission Two:

This mission started from A23 because we couldn't take ords from A22 and it was changed a little bit as we now took 75% fuel and were going after a different target but other than that, the basic plan was the same.  We would take heavy Jugs and pound a city as hard as we could.  Fuze suggested that I use the auto-take off option but for some reason, probably because I was rushing to get it set before we all rolled, something went wrong and it did not engage.  I had also made a mistake and not taken the correct load out so I augered, fixed the problems, and headed back out.  The rest of the group must have been about 10 miles in front of me as all I could see was RBS at 4 miles between where I was and a lot of dots but I was closing the distance at a steady pace (in other words this was going better than the last one).  After I was between RBS and the main group I decided to try to climb which once again put me way behind everyone.  I have to admit that I wonder if the auto pilots are interfering with airspeed and that my best option is to use the trim but I will leave that for another time as I haven't mastered that yet either.   ;-)   Anyway, when I got to join this party most of the buildings were down but I was able to score a few buildings with my rockets before I was once again shot down.  That part isn't a surprise as I as low when we were jumped and I didn't see many ways to break off and run away.  Before he went down Joker scored an outstanding 26 buildings on this attack and the rest of the Specialists were just adding to the enemy's discomfiture by adding to their tallies of destruction.  I do not know how much damage we doled out to this city but it had to be sizeable, we were there long enough and employed enough ordinance to put a major hurt on it.  As with the first mission we held at the designated field until we were all together.  This I feel is a good policy to follow when a lot of the squad is already down as it let's us come back as a unified force rather than strung out.  For the next mission, which was going to be another city strike, we grouped at A29 but as things turned out we ended up carrier hunting in what was (for me) the most enjoyable part of the night.

Mission Three:

Up until this point I had not been doing very well, the problems with keeping up with the group plus my not hitting much of anything had really gotten to me but I wasn't going to give up and go home.  Instead of doing a manual takeoff I let the auto-take off do the job, which it did much better than a previous attempt and things went fine until while reaching for a pen I accidentally whacked the stick which shut off the auto-take off and caused me to drop out of the group.  At least this time I wasn't too far behind the group but of course I was off course.  ;)  This actually worked out to the squad's advantage though.  While I was catching up the rest of the squad had gotten through the enemy fighter screen and I wound up with a F4F looking me over. I didn't think I had that much of a chance to get past him so I decided to tangle with him and try and buy some time for the squad.  I cleaned up as quickly as I could and started flying as defensively as possible while the squad was putting serious hurt on the fleet.  While I am reversing, rolling, and diving to build up some speed to pop back up; and for a while got into a scissors with the F4F, Sku took out the carrier amid a rain of HE-based destruction.  Fuze, Joker, and the rest of the squad kept the pressure up on the enemy fleet scoring more hits and racking up more damage.  I am pretty sure that the action I was in wasn't all that long  but it seemed like it on my end and it wasn't too long before I had attracted other enemy pilots to the fight but I had a lot of fun and for the first time in the evening I left like I was contributing to the squad.   Eventually it ended the way one would expect but not until I had three or four of them on me and that was three or four that weren't defending the carrier and the way I look at it *they* lost an entire carrier, we lost *one* Jug, which I just don't think is as important as a carrier.  ;)  Besides I am a little bit proud that I held my own in a plane that I never try to dogfight in and bought the time the squad needed to do what they came to do.  I think I am justified in that.

Mission Four:

This was my last mission for the evening and like the other three was a jabo strike in heavy P47s.  The idea was go out and finish the rest of the fleet, which went very well and soon all that was left was a small flotilla of PT Boats that must have launched as the carrier went down.  The rest of the Knights must have put down the bulk of the enemy CAP before we got back as I do not recall seeing too many red tagged planes in the area; all of the red icons were at sea level trying to maintain a coherent group while maneuvering to avoid our attacks.  To a degree their twisting and turning was working however with the other Knights and us there were a lot of planes in the area and we were starting to cause them some problems.  My first run with the 2000-pounders had no effect but when I came back around and fired 6 of the rockets as I ran the length of the column I scored 4 kills which at first I just did not believe (I took a screenshot though just to prove it to myself later).  At first I thought they were PT Boats but later it did not seem that there were any less of them so I suspect I actually killed gun crews.  I fired off the last rockets in a half-hearted attack and then decided enough was enough and left to land the kills.  As I was heading back to base additional kills were being reported by the squad which was a very good thing.

This is the first week that I am using the new method of recording kills.  It is not as dramatic or exciting as listing all of the various aircraft, objects, vehicles, ships, and etc but it is easier to record while in flight.  As always I record the kills I am aware of.

Kill Board:
Fuzeman - 2 assists,  28 buildings, 4 field objects, 1 kill, 1 vessel
Joker66 - 51 buildings, 1 kill, 2 vessels
Luft - 15 buildings, 2 field objects
RBS - 3 buildings
RTS - 1 assist, 16 buildings, 4 field objects, 1 kill, 3 vessels
Skeksis - 13 buildings, 6 kills*
SKu - 12 buildings, 6 field objects, 1 kill, 4 vessels

* 2 before squad night

I have to admit as I go over this report that I have a feeling that I am missing something.  I recall that SKu was credited with two carrier kills but I don't have mission notes for two fleet strikes.  Perhaps I just missed that part somehow.  :)  Regardless we had an excellent night and left swath of destruction behind us. 

 

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