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Squad Night
Report for 23-August-2005
"There was water to the right
of us, water to the left of us,
there we were stuck in the middle
again."
Pilot in Attendance
Joker66
Luft
Plus Seal
RTS
Skeksis
Taurus45
This week started out as a 'defend
the friendly base' scenario,
although not intentionally, and
quickly became a 'let's take the
enemy field' scenario with a mix
of fighter action, bomber action,
and for a while some naval troop
movements. While it sounds
chaotic; and it was, it was also a
lot of fun. The night however
started out on a sour note, Fuze
was sidelined by the flight
surgeon for dental problems
although he did stop in for awhile
to see how we were faring.
Looking back at it I am not even
sure how we got started on this
path. Someone, I think it was RTS,
suggested that we spend some time
trying to defend a local base
while we waited for Squad Night to
start and since we were in early
it seemed to be a good way to
spend the time. At some point
though the enemy just became
overwhelming, which seems to be a
theme recently and it seemed
pretty hopeless. Despite the
number that were knocked down
there were always more coming.
Since Squad Night started the idea
of defending the base seemed to
stick around and we gave it a go
under the same conditions and
still not getting anywhere and
either Seal or Luft suggested that
we try to take out the field that
was the source of the problem.
The plan had lots of merit since
the field was under attack by our
side from all three arms of the
service; air, ground, and naval
and we planned on launching
carrier strikes to reduce the
enemy's ability to put more planes
in the air.
At first things were looking very
good; the enemy field was pretty
well torn up as was the town and
we had a friendly tank in the town
as back up but this situation did
not last. The enemy was able to
put a few planes in the air and
were also putting GVs in to the
field with some of the GVs
defending the field while others
headed out to put pressure on the
forces trying to take the town.
Even with the growing opposition
the battle see-sawed back and
forth for quite some time, the
Knights would take down the
fighter hangers or vehicle hangers
but the other would re-spawn
before the town could be taken and
as expected the enemy was bringing
in more and more forces fm nearby
fields. To complicate things
further buildings in the town were
starting to re-spawn as well so
the operation started to become
one of capture and as quickly as
it could be managed.
Myself and Seal both tried to
bring troops ashore in the LVTs
but by the time we got there, the
enemy had too many GVs in the area
to make it possible although we
both got close. The best run I
made I was able to get to within
visual rage of the town and was
hiding in the ruined barn just
outside of the town trying to take
cover from the attacking planes
and even managed to back out when
I found that an enemy Panzer had a
damn good shot but with lots of
planes bearing down and time
running out I tried to make a run
for it, unsuccessfully. After
that it seemed that almost as soon
as I launched the next LVT I was
getting chewed up by enemy pilots
as the battle had just become too
hot. It was the kind of hot that
made co-ordinated attacks very
difficult but everyone in that
fight tried as hard as they could
to make it work out. Our attack
was futher blunted when the enemy
was able to sink the carrier and
cut off our forward staging base.
Since things were now going
downhill rapidly we set up plans
for a bomber raid to try to take
out the fighter hangers and
vehicle hangers in one blow. Some
of us left A17 in formations of
B26s with 8,000 pounds of bombs
each while RTS took a P47 heavy
and Taurus flew fighter cover. We
were able to get there but by then
there were so many enemy planes
that we didn't last long at all
and shortly after I logged as
Squad Night had come to an end and
the enemy looked to be a steam
roller that could not be slowed
down much less stopped. While we
did not have any outstanding
successes for the evening it was
still a lot of fun in that we all
worked together and kept at it.
As always I end with the kills I
am aware of:
Kill Board
Joker66 - ?
Luft - 1 GV
Plus Seal - a few
RTS - 2 assists, 5 kills
Skeksis - 1 assist
Taurus45 - 1 kill
Skeksis
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